Difference between revisions of "Daybreak:Military Organization"

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===Brigade/Legion===
 
===Brigade/Legion===
*Full Strength: 5600+, including ~300 MCOs (Magic-Capable Officers)
+
Full Strength: 6000, including ~300 MCOs (Magic-Capable Officers)
*10 Battalions (500x10), distribution of skirmisher, infantry, missile, cavalry, knights, and artillery depend on nation and locale.
+
*10 Battalions (500x10), distribution of skirmisher, infantry, missile, cavalry, knights, and artillery depend on nation, locale, and purpose.
*1 Reconnaissance Company (160)
 
*1 Pioneer Company (160)
 
*1 Headquarters Company (160): led by Colonel and a Lieutenant-Colonel.  
 
*1 Guard Platoon (40)
 
*1 Military Police Platoon (40)
 
*1 Field Hospital Platoon (40)
 
  
Brigades are the standard units of operational and strategic maneuvering. Its HQ company include both the command staff and organizational managers who focus on their brigade's human resources, supply distribution, and other logistical management; individual commanders determine how much administrative staff to bring to campaign and how many to leave behind.
+
*1st Support Battalion
 +
**1 Reconnaissance Company (160)
 +
**1 Engineering Company (160)
 +
**1 Logistics Company (160)
 +
 
 +
*2nd Support Battalion
 +
**1 Headquarters Company (160): led by Brigadier and Colonel
 +
**1 Guard Platoon (40)
 +
**2 Military Police Platoons (40)
 +
**2 Field Hospital Platoons (40)
 +
**1 Logistics Company (160)
 +
 
 +
 
 +
Brigades are the standard units of operational and strategic maneuvering. Its HQ company include both the command staff and organizational staff who manage the brigade's human resources, supply distribution, and other logistical management; individual commanders determine how much administrative staff to bring to campaign and how many to leave behind.
  
  
 
===Battalion/Cohort===
 
===Battalion/Cohort===
*Full Strength: 500, including ~25 MCOs
+
Full Strength: 500, including ~25 MCOs
 
*2 Combat Companies (160x2)
 
*2 Combat Companies (160x2)
 
*1 Logistics Company (160)
 
*1 Logistics Company (160)
 
*1 Guard Squad (12)
 
*1 Guard Squad (12)
 
*1 Command Section (4): Major, Lieutenant, 2 Signal Officers (Jr Lieutenants)
 
*1 Command Section (4): Major, Lieutenant, 2 Signal Officers (Jr Lieutenants)
*1 Information Control Section (4): led by a Lieutenant
+
*1 Intel Section (4): led by a Lieutenant
  
Battalions serve as the basic strategic unit, representing the smallest unit capable of self-supply in the field. Upon arrival on the battlefield, battalions usually break down to its companies for tactical maneuvering, with the Major's command section and guard squad joining up with a combat company for forward command-and-control. A battalion may also form a 'light reconnaissance platoon' by combining both companies' recon squads under the command of its IC section lieutenant -- dual-trained in reconnoiter and propaganda/public relations (hence 'Information Control').
+
Battalions serve as the basic strategic unit, representing the smallest unit capable of self-supply in the field. Upon arrival on the battlefield, battalions usually break down to its companies for tactical maneuvering, with the Major's command section and guard squad joining up with a combat company for forward command-and-control. A battalion may also form a 'light reconnaissance platoon' by combining both companies' recon squads under the command of its Intel section lieutenant -- dual-trained in reconnoiter and propaganda/public relations.
  
  
 
===Company/Centuria===
 
===Company/Centuria===
*Full Strength: 160, including 8-10 MCOs
+
Full Strength: 160, including 8-10 MCOs
 
*3 Platoons (40x3)
 
*3 Platoons (40x3)
 
*1 Reconnaissance Squad (12): led by a Jr Lieutenant
 
*1 Reconnaissance Squad (12): led by a Jr Lieutenant
*1 Medic Squad (12): Healer (Jr Lieutenant), 2 Healer Trainee or Surgeons, 9 Medics
+
*1 Medic Squad (12): Healer (Jr Lieutenant), 1-2 Healer Trainee, 9-10 Medics
 
*1 Support Squad (12)
 
*1 Support Squad (12)
 
*1 Command Section (4): Captain, Lieutenant, Signal Officer (Jr Lieutenant), Signaler
 
*1 Command Section (4): Captain, Lieutenant, Signal Officer (Jr Lieutenant), Signaler
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Squad (12): 3 Sections, lead by a Sergeant (as 1st section leader).
 
Squad (12): 3 Sections, lead by a Sergeant (as 1st section leader).
 
*Infantry have a standard combat formation of 4x3.
 
*Infantry have a standard combat formation of 4x3.
*Artillery squads field either 1 heavy artillery (i.e. trebuchet, with a section dedicated to loading), 2 light artilleries (catapult, ballista), or 3 horse artilleries (i.e. scorpion, springal).
+
*Artillery squads field either 1 heavy artillery (i.e. trebuchet/onager, with a section dedicated to loading), or 3 horse/light artilleries (i.e. scorpion, springal, ballista). Artillery companies have replaces Recon/Medic squad with +1 siege squad and +1 support squad.
  
 
Section (4): 4 soldiers, lead by a Corporal
 
Section (4): 4 soldiers, lead by a Corporal
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===Logistic Company===
 
===Logistic Company===
*Full Strength: 160, including 2 MCOs
+
Full Strength: 160, including 2 MCOs
 
*3 Supply Platoons (40x3): lead by Master Sergeants
 
*3 Supply Platoons (40x3): lead by Master Sergeants
 
*2 Guard Squads (12x2)
 
*2 Guard Squads (12x2)
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*Cavalry: /-slash through box
 
*Cavalry: /-slash through box
 
*Heavy Cavalry: /-slash with ellipse in center of box (armor symbol)
 
*Heavy Cavalry: /-slash with ellipse in center of box (armor symbol)
*Air Cavalry: /-slash with tilted seagull wings in center (airborne symbol)
+
*Air Cavalry: /-slash with tilted seagull wings in lower-right (airborne symbol)
 
*Pioneer: downward-pointing E in center
 
*Pioneer: downward-pointing E in center
*Siege Artillery: filled circle/dot in center
+
*Artillery: filled circle/dot in center
 
*Military Police: 'MP' in center of box
 
*Military Police: 'MP' in center of box
 
*Logistics: horizontal line across lower 1/3 of box
 
*Logistics: horizontal line across lower 1/3 of box
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===Rank Ladder==
+
===Rank Ladder===
 
*Enlisted -> Corporal[1] -> Sergeant[2] -> Master Sergeant[3] -> Lieutenant[4]...
 
*Enlisted -> Corporal[1] -> Sergeant[2] -> Master Sergeant[3] -> Lieutenant[4]...
 
*Officer Cadet[2.5] -> Junior Lieutenant[3] -> Lieutenant[4] -> Captain[5] -> Major[6] -> Lieutenant-Colonel[7] -> Colonel[8] -> Major-General[9] -> Lieutenant-General[10] -> General[11] -> Marshal[12]
 
*Officer Cadet[2.5] -> Junior Lieutenant[3] -> Lieutenant[4] -> Captain[5] -> Major[6] -> Lieutenant-Colonel[7] -> Colonel[8] -> Major-General[9] -> Lieutenant-General[10] -> General[11] -> Marshal[12]

Revision as of 14:37, 27 August 2016

The Imperial Legionary organization was created by Consul Marius during the rise of Inner Sea Imperium. Emphasizing organizational flexibility with the capacity to adapt for any army size and circumstance, it is still utilized by all ex-Imperial states and protectorates to this day. This includes the Holy Imperium of the Inner Sea, the Cataliya Caliphate, the Empire of Rhin-Lotharingie, and the Kingdom of Weichsel. Many long-time enemies of the Imperium (i.e. the Hyperborean and Steppe nations) have also partially adapted this system.


Corps

A nominal organization unit left unspecified and to be assembled as needed per operational parameters. An army corps consists of multiple brigades, plus independent battalions and companies of auxiliary, logistical, and specialist troops. It is commanded by a General of the appropriate rank for the troops assembled.


Brigade/Legion

Full Strength: 6000, including ~300 MCOs (Magic-Capable Officers)

  • 10 Battalions (500x10), distribution of skirmisher, infantry, missile, cavalry, knights, and artillery depend on nation, locale, and purpose.
  • 1st Support Battalion
    • 1 Reconnaissance Company (160)
    • 1 Engineering Company (160)
    • 1 Logistics Company (160)
  • 2nd Support Battalion
    • 1 Headquarters Company (160): led by Brigadier and Colonel
    • 1 Guard Platoon (40)
    • 2 Military Police Platoons (40)
    • 2 Field Hospital Platoons (40)
    • 1 Logistics Company (160)


Brigades are the standard units of operational and strategic maneuvering. Its HQ company include both the command staff and organizational staff who manage the brigade's human resources, supply distribution, and other logistical management; individual commanders determine how much administrative staff to bring to campaign and how many to leave behind.


Battalion/Cohort

Full Strength: 500, including ~25 MCOs

  • 2 Combat Companies (160x2)
  • 1 Logistics Company (160)
  • 1 Guard Squad (12)
  • 1 Command Section (4): Major, Lieutenant, 2 Signal Officers (Jr Lieutenants)
  • 1 Intel Section (4): led by a Lieutenant

Battalions serve as the basic strategic unit, representing the smallest unit capable of self-supply in the field. Upon arrival on the battlefield, battalions usually break down to its companies for tactical maneuvering, with the Major's command section and guard squad joining up with a combat company for forward command-and-control. A battalion may also form a 'light reconnaissance platoon' by combining both companies' recon squads under the command of its Intel section lieutenant -- dual-trained in reconnoiter and propaganda/public relations.


Company/Centuria

Full Strength: 160, including 8-10 MCOs

  • 3 Platoons (40x3)
  • 1 Reconnaissance Squad (12): led by a Jr Lieutenant
  • 1 Medic Squad (12): Healer (Jr Lieutenant), 1-2 Healer Trainee, 9-10 Medics
  • 1 Support Squad (12)
  • 1 Command Section (4): Captain, Lieutenant, Signal Officer (Jr Lieutenant), Signaler

Companies serve as the basic tactical unit, capable of maneuvering and fighting independently on the battlefield while maintaining direct communications with brigade HQ. The built-in support squad is responsible for the day-to-day needs of the troops (i.e. cooking, weapon/armor repair) rather than supplies.

Platoon/Banner (40)

  • 3 Squads (12x3):
  • Command Section (4): Lieutenant, Jr Lieutenant or Master Sergeant, Signaler, Standard Bearer

Squad (12): 3 Sections, lead by a Sergeant (as 1st section leader).

  • Infantry have a standard combat formation of 4x3.
  • Artillery squads field either 1 heavy artillery (i.e. trebuchet/onager, with a section dedicated to loading), or 3 horse/light artilleries (i.e. scorpion, springal, ballista). Artillery companies have replaces Recon/Medic squad with +1 siege squad and +1 support squad.

Section (4): 4 soldiers, lead by a Corporal


Logistic Company

Full Strength: 160, including 2 MCOs

  • 3 Supply Platoons (40x3): lead by Master Sergeants
  • 2 Guard Squads (12x2)
  • 1 Support Squad (12)
  • 1 Command Section (4): Captain, Master Sergeant, Signal Officer (Jr Lieutenant), Signaler

Logistical Companies are responsible for ferrying and distributing supplies to front line troops, although they are often delegated to other rear duties to spare combat and pioneer troops for better use. As such, logistic companies are always made of 2nd rate soldiers, lead by far fewer magic-capable officers, and provided inferior equipment. They mostly operate light or heavy wagons.


Map Symbols

Units are mapped through a rectangular box-like symbol, labeled with size (X to XXXXX) above, unit name on the side, and unit type within.

See NATO Symbols

Unit Size:

  • Unlabeled - Company (<400)
  • X - Battalion (500 - 1000)
  • XX - Brigade (2000 - 9000)
  • XXX - Corps (10000 - 40000)
  • XXXX - Field Army (50000+)
  • XXXXX - National HQ

Unit Types:

  • Skirmisher: X-cross with upward vertical arrow in center.
  • Infantry: X-cross through box
  • Archery/Crossbow: hollow circle projectile with upward vertical arrow in center of box (mortar symbol)
  • Cavalry: /-slash through box
  • Heavy Cavalry: /-slash with ellipse in center of box (armor symbol)
  • Air Cavalry: /-slash with tilted seagull wings in lower-right (airborne symbol)
  • Pioneer: downward-pointing E in center
  • Artillery: filled circle/dot in center
  • Military Police: 'MP' in center of box
  • Logistics: horizontal line across lower 1/3 of box
  • Headquarters: 'HQ' in center of box


Rank Ladder

  • Enlisted -> Corporal[1] -> Sergeant[2] -> Master Sergeant[3] -> Lieutenant[4]...
  • Officer Cadet[2.5] -> Junior Lieutenant[3] -> Lieutenant[4] -> Captain[5] -> Major[6] -> Lieutenant-Colonel[7] -> Colonel[8] -> Major-General[9] -> Lieutenant-General[10] -> General[11] -> Marshal[12]

Commoners lacking magic, while capable of climbing the ranking ladder, are never given combat unit commands above the squad level due to their inability to use battle magic.


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